BodyParts
Every Player
may have BodyParts
if it so chooses. In the PlayerClass
, they are defined as:
On the actual Player
there is no corresponding state, as the only stateful part of a BodyPart
is what is equipped on it, and this is contained in the equipped_items
array. You'll notice that each BodyPart
has its own index - this, like BasicStats
, is a required unique field, to help disambiguate parts.
It's possible for a BodyPart
to equip more than one item (see total_item_spots
).
Last updated