BodyParts
Every
Player
may have BodyParts
if it so chooses. In the PlayerClass
, they are defined as:pub struct BodyPart {
pub index: u16,
pub body_part: String,
pub total_item_spots: Option<u64>,
pub inherited: InheritanceState,
}
On the actual
Player
there is no corresponding state, as the only stateful part of a BodyPart
is what is equipped on it, and this is contained in the equipped_items
array. You'll notice that each BodyPart
has its own index - this, like BasicStats
, is a required unique field, to help disambiguate parts.It's possible for a
BodyPart
to equip more than one item (see total_item_spots
).Last modified 1yr ago