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Propagation Permission

Permissions can be propagated from a parent class to a child class in either a fashion that overwrites the child array or is additive.
To specify which permissions get propagated, use the child_update_propagation_permissiveness array on the Player or Item classes.
The available options are:
pub struct ChildUpdatePropagationPermissiveness {
overridable: bool,
inherited: InheritanceState,
child_update_propagation_permissiveness_type: ChildUpdatePropagationPermissivenessType,
}
// For Items
pub enum ChildUpdatePropagationPermissivenessType {
Usages,
Components,
UpdatePermissiveness,
BuildPermissiveness,
ChildUpdatePropagationPermissiveness,
ChildrenMustBeEditionsPermissiveness,
BuilderMustBeHolderPermissiveness,
StakingPermissiveness,
Namespaces,
FreeBuildPermissiveness,
}
// For Players
pub enum ChildUpdatePropagationPermissivenessType {
UpdatePermissiveness,
InstanceUpdatePermissiveness,
BuildPermissiveness,
ChildUpdatePropagationPermissiveness,
ChildrenMustBeEditionsPermissiveness,
BuilderMustBeHolderPermissiveness,
StakingPermissiveness,
Namespaces,
EquipItemPermissiveness,
AddItemPermissiveness,
UseItemPermissiveness,
BasicStatTemplates,
DefaultCategory,
BodyParts,
StatsUri,
}
If you change this setting on an ItemClass, a permission-less update_item_class call can be made to the Item contract to enforce this down the ItemClass's inheritance tree. The same goes for PlayerClasses and Players.